Catching Up with John Kascht (2012)
Article Transcript
John Kascht is a consummate professional, as well as a joy to talk to. Fortunately for our readers, he was kind enough to take time out of his VERY busy schedule to answer some questions for EF. Prepare to be entertained as he shares with us some details of his life and accomplishments.
It’s been 12 years since your last stint as Guest Speaker for ISCA. What do you remember most about the 2000 Convention in San Diego?
My very first impression of the convention was of meeting a lot of grownups with names like Kid, Mikey, Bippy, Bambi, Debbo and Tad. The next impression was of how friendly and welcoming everyone was. Most of all, I remember being impressed by the quality of the work being done. It was inspiring and I had a great time. I’m looking forward to doing it again in November. I know that the current ISCA has some insanely talented artists.
And we are excited to have you back! Can you tell us a bit about your background. Where did you grow up?
I grew up in Waukesha, Wisconsin, which was a sleepy little town back then. Les Paul (the inventor of the electric guitar) grew up in Waukesha, and he made the first electric guitar prototypes there as a teenager. The joke around town was always, “Well of course Les invented rock ’n’ roll here. What ELSE was there to do?” As a creative kid, I related to that. Growing up in a sedate, small town was probably a kind of motivation. I had an incredible urge to create all the time, and with nothing much else to do, nothing got in the way of that. I made puppets, cameras, motorized monsters, huge corrugated cardboard houses, comic books about my family and, every Christmas, a marionette show that took months to prepare.
So, were you the stereotypical troublemaker who sat in the back of the classroom drawin’ pitchers” in school?
Pretty much. I was a good student and the teachers liked me, but I was irreverent and a wicked instigator. I went to Catholic schools. They provided great material. I made pinup calendars featuring nude drawings of the nuns. Also, a comic book about mutant clergy ... a “Sound of Music” meets “The Texas Chainsaw Massacre” sort of thing. Totally juvenile stuff but an inevitable reaction to the repressive environment. Catholic school definitely helped me develop my satirical chops at an early age. At some point, I had the revelation that drawing caricatures was a way of being a smartass without getting punished. Even better, people rewarded it.
What else helped shape your art early on?
My dad was a pathologist. Sometimes, on weekends, I’d go to the hospital lab and watch him work. Seeing cells under the microscope and watching him dissect lab rats or human body parts was mind-blowing. That forensic mindset of pulling things apart and saying “OK, what do we have here?” was a huge influence on my development as a caricaturist.
Did he teach you about anatomy?
At the dinner table! Sometimes, meals became autopsies. He’d be cutting up a chicken or a roast and get all excited about the muscle sheathing and point out where muscles became tendons. About the time he’d say “OK, now this part is really interesting ...” our dinner is all hacked apart and we had all lost our appetites.
Sounds like your family helped shape your sense of humor. What is your definition of “funny”?
I suppose humor is part celebration, part armor. Hard to define, though. I find a lot of things funny. I love irreverent humor. At my dad’s funeral, people were filing past his casket and stopping to express condolences to my mother. It’s an awkward situation for most people. It’s all very heartfelt, but no one really knows what to say. One person after another said, “I’m so sorry for your loss, it’s so hard to lose your husband, I’m sorry for your loss,” and my mom started to giggle. She turned to me and said — too loudly — “We didn’t lose him. It’s not like we can’t find him. He died.” It was so jarring, so unexpected, coming from an 82-year-old widow in that situation. She brought the house down. I guess “funny” has a lot to do with surprise.
When did you first discover that art could make money?
At 14 or 15. I started drawing political cartoons for the local paper for $25 a pop. Eventually, the price went up to $50. I did a few a month.
What is your typical reaction upon meeting someone who might raise an eyebrow when you tell them what you do for a living?
It’s an unusual profession, so people always want to hear about it. I’m flattered when someone shows interest in what I do. Privately, I have my doubts that making exaggerated pictures of people is the best use of my brief time on earth.
What made you decide to operate out of a small town in Pennsylvania, rather than New York City, which seems to be the illustrator’s mecca?
Hey, there’s nothing like waking up in the middle of the night to chase bears away from the trash can! Living in the country was a quality-of-life decision. I’ve always stayed a little under the radar so it fits my temperament to live away from the action. My wife is a beekeeper, and we grow a lot of our own food. We’re only two hours from New York, so it’s close enough for a culture fix or a meeting. I used to race into the city to deliver originals when I missed FedEx. Thank god for digital files.
How long do you usually spend on each of your assignments?
Hard to say. Every job is unique, but from sketch to finish, probably an average of 20 hours. The truth is that I’ll spend as much time as I have. My shortest turnaround is two hours for New York Times opinion/editorial pieces.
Lead time doesn’t always matter. I just finished a poster that was commissioned three months ago, and it ended up being a deadline job anyway, because every assignment that came in over the next three months took priority. I started it the week it was due.
The time it takes to do a piece can cut all different ways. Al Hirschfeld had a funny take on this subject. He said something like, “I can do a complicated drawing if you need it soon, but if you want something simple it will take longer.” The ideal amount of time for me is little enough that I feel adrenaline but not so little that I can’t do it justice.
Sounds like you are busy. Do you get a lot of downtime in between jobs?
Before publications started shrinking and the economy tanked, I was turning away more assignments than I took on. The volume of print assignments coming in is much less than it used to be, but I don’t have much downtime. There are always long-term projects that slide onto the front burner when my schedule opens up.
I noticed in one of your films that you were using tracing paper. Do you tend to rely heavily on traditional art materials, as opposed to more modern, digital media?
I sketch in pencil on vellum, transfer the finished sketch on a light table and paint in a combination of Peerless tube and cake watercolors, and diluted fountain pen inks. I use Photoshop to piece my scans together and touch them up, but I don’t create the work digitally.
When I was up and coming, digital media was just on the horizon. It took a long time for the bugs to be worked out of digital painting tools and even longer for it to become mainstream. By then, I was well established and getting a lot of work. I had no desire to reinvent myself as a digital artist, and since art directors wanted my particular style, it wouldn’t have been a smart business move. I’m a dinosaur, but I have decades of original art, and they sell for more than digital prints.
Have any of your other techniques, tools or methods changed or evolved over the years? If so, how?
My career solidified during a newspaper and magazine boom that is hard to imagine these days. In the ’80s and ’90s, there were lots of fat, healthy publications devoted to politics and celebrity culture. They couldn’t keep running photographs of the same people over and over, so a big market opened up for caricature. It led to a revival of the art form in print, and a relatively small group of caricaturists were everywhere at once: Philip Burke, Steve Brodner, Stephen Kroninger, Eric Palma, David Cowles, Anita Kunz, Robert Risko, Drew Friedman, Dan Adel ― I shouldn’t have started listing names because I’ll inevitably leave out some obvious ones — but a group of us appeared on the scene around that same time. None of today’s huge online communities existed, but a kind of dialogue took place in print. Some of us had never met but we knew one another’s work and there was a definite sense that we were building something together. I feel fortunate to have played my small part in that.
My style of working hasn’t changed much over the years. As I said, I don’t work digitally, but I’ve become very interested in digital media for its presentation possibilities. The iPad in particular. It’s a blank slate that you can really make your own. When I create something for Web or iPad, I’m usually given a freedom that is unusual in print these days. As of yet, there aren’t many sheriffs on the digital frontier.
I’ve created multimedia pieces that combine traditional print content with film and animation for The Washington Post, The New York Times, Times Magazine, Newsweek, Fast Company, Reader’s Digest and others. Some publications budget well for original iPad features, some don’t. As new outlets continue to develop, illustrators as a group have to demand fair payment for high-quality content. That’s an uphill battle.
What would you describe as the main differences between what you do in your studio and drawing live caricatures at parties or at retail?
I’ve never done event or retail caricature and respect anyone who can work under those conditions. I suppose the main difference has to do with the immediacy of live caricature as opposed to the artificial nature of studio work. In the studio, I assemble photos and video to make up for the fact that I don’t have a flesh-and-blood subject in front of me. I often wish I did, if only to soak up that sense of personality you can only get in someone’s presence.