Difference between revisions of "ToonHeadz Tips"

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* Howdy-Doo, fellow caricature artists! I’m super thrilled to have the opportunity to teach you folks about a great caricature tip that I regularly use! This is just one of the many ideas you can apply to caricature. I have always said, “a brain packed with ideas packs cool caricatures.” Well...I’ve Actually never said that, but HEY! I’m saying it now. Because it’s actually quite true. I would say the most vital part about caricature is having ideas originate from the subject you’re drawing. It can be tricky trying to establish an idea or concept that matches with the individual you have to draw. Therefore, it’s always wise to collect as many ideas you can along your caricature journey.
 
* Howdy-Doo, fellow caricature artists! I’m super thrilled to have the opportunity to teach you folks about a great caricature tip that I regularly use! This is just one of the many ideas you can apply to caricature. I have always said, “a brain packed with ideas packs cool caricatures.” Well...I’ve Actually never said that, but HEY! I’m saying it now. Because it’s actually quite true. I would say the most vital part about caricature is having ideas originate from the subject you’re drawing. It can be tricky trying to establish an idea or concept that matches with the individual you have to draw. Therefore, it’s always wise to collect as many ideas you can along your caricature journey.
  
* So let's get started! I call this caricature tip Direction. Direction is the gesture of how a shape will flow according to the subject’s features. This idea allows a shape to have a certain motion, instead of having the shape seem lethargic or idle. Direction creates a dynamic
+
* So let's get started! I call this caricature tip Direction. Direction is the gesture of how a shape will flow according to the subject’s features. This idea allows a shape to have a certain motion, instead of having the shape seem lethargic or idle. Direction creates a dynamic feel of how a feature can act, which in turn establishes an idea of how you can exaggerate a feature. Direction will also tell you how much you can pull or pinch a feature. By following the shape’s direction, you will be able to get a sense of how much a feature can stretch or shrink.
feel of how a feature can act, which in turn establishes an idea of how you can exaggerate a feature. Direction will also tell you how much you can pull or pinch a feature. By following the shape’s direction, you will be able to get a sense of how much a feature can stretch or shrink.
 
  
 
* As caricature artists, we know that shapes help us construct a basic form according to an individual. Although, when taking this idea at face value it can lead an artist to create stiff or unbalanced drawings. I have always found it best to appreciate shapes as having a behavior. Shapes can be energetic, sharp and angular or, they can be wispy, curvy, and plump. Sometimes stretchy, pinched, or droopy. Either way, shapes have a certain personality to them, and finding the direction in which these shapes act will give you so many ideas on how to exaggerate them.
 
* As caricature artists, we know that shapes help us construct a basic form according to an individual. Although, when taking this idea at face value it can lead an artist to create stiff or unbalanced drawings. I have always found it best to appreciate shapes as having a behavior. Shapes can be energetic, sharp and angular or, they can be wispy, curvy, and plump. Sometimes stretchy, pinched, or droopy. Either way, shapes have a certain personality to them, and finding the direction in which these shapes act will give you so many ideas on how to exaggerate them.
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* Second, we’ll find Steve’s angular edges and trace their corresponding directions. The lime-green arrows serve as the longer flowing angles, and the light-blue arrows represent the shorter flowing angles.
 
* Second, we’ll find Steve’s angular edges and trace their corresponding directions. The lime-green arrows serve as the longer flowing angles, and the light-blue arrows represent the shorter flowing angles.
  
* Now lets put a human face to the test! For today, we are going to be using the famous and glorious face of Dexter Rothschild. Thanks, Dex, for letting us
+
* Now lets put a human face to the test! For today, we are going to be using the famous and glorious face of Dexter Rothschild. Thanks, Dex, for letting us use your handsome mug!
use your handsome mug!
 
  
===Page three===
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===Page Three===
  
 
[[File:EF2019.2Pages14-15.png|thumb|266px|TheToonHeadz Tips Pages 3 & 4 as they appear in EF2019.2]]
 
[[File:EF2019.2Pages14-15.png|thumb|266px|TheToonHeadz Tips Pages 3 & 4 as they appear in EF2019.2]]
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* Now, with the final sketch, you can see how I kept the directional lines as with the original reference picture. Of course, I made some of the directional lines longer or shorter, depending on the direction of the curve or edge. But I kept the idea of the motion of each feature. For example, having a long, curvy shape become longer and curvier.
 
* Now, with the final sketch, you can see how I kept the directional lines as with the original reference picture. Of course, I made some of the directional lines longer or shorter, depending on the direction of the curve or edge. But I kept the idea of the motion of each feature. For example, having a long, curvy shape become longer and curvier.
  
===Page four===
+
===Page Four===
 
* Direction is a really great concept to keep in mind with caricature. You can apply it with basically every face, and it will really help you to push features that you never thought you could. Just remember to stay true to the direction of the subject’s features, and feel the motion of the shapes during the sketching process. I hope this caricature tip will help you along on your caricature journey. Until next time, folks, take care!
 
* Direction is a really great concept to keep in mind with caricature. You can apply it with basically every face, and it will really help you to push features that you never thought you could. Just remember to stay true to the direction of the subject’s features, and feel the motion of the shapes during the sketching process. I hope this caricature tip will help you along on your caricature journey. Until next time, folks, take care!
  
 
* For more caricature tips with A.J. Jensen, be sure to check out his YouTube channel TheToonHeadz. He has multiple videos explaining some concepts that you can apply to your caricatures. You can check out his YouTube Channel at [http://www.youtube.com/thetoonheadz www.youtube.com/thetoonheadz]
 
* For more caricature tips with A.J. Jensen, be sure to check out his YouTube channel TheToonHeadz. He has multiple videos explaining some concepts that you can apply to your caricatures. You can check out his YouTube Channel at [http://www.youtube.com/thetoonheadz www.youtube.com/thetoonheadz]
 +
 +
==YouTube Video==
 +
TheToonHeadz Youtube video explaining "direction" in further detail.
 +
 +
<youtube>WQkqhfK_j04</youtube>
  
 
==See Also==
 
==See Also==
 +
* A.J. Jenson
  
 
==External Links==
 
==External Links==
 
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Latest revision as of 03:16, 3 August 2020

TheToonHeadz Caricature Tips
ToonHeadzTipsCover.png
Author/Illustrator A.J. Jenson
AuthorA.J. Jenson
SubjectDrawing Tips
GenreArticle,
How-to,
Tips
PublishedEF Issue 2019.2
Publication date
Spring 2019
Media typeDigital
Pages13-15
Websitecaricature.org


Article Description. Should include author, brief description, issue number and page number(s).

Article Transcript

Page One

TheToonHeadz Tips Pages 1 & 2 as they appear in EF2019.2
  • Howdy-Doo, fellow caricature artists! I’m super thrilled to have the opportunity to teach you folks about a great caricature tip that I regularly use! This is just one of the many ideas you can apply to caricature. I have always said, “a brain packed with ideas packs cool caricatures.” Well...I’ve Actually never said that, but HEY! I’m saying it now. Because it’s actually quite true. I would say the most vital part about caricature is having ideas originate from the subject you’re drawing. It can be tricky trying to establish an idea or concept that matches with the individual you have to draw. Therefore, it’s always wise to collect as many ideas you can along your caricature journey.
  • So let's get started! I call this caricature tip Direction. Direction is the gesture of how a shape will flow according to the subject’s features. This idea allows a shape to have a certain motion, instead of having the shape seem lethargic or idle. Direction creates a dynamic feel of how a feature can act, which in turn establishes an idea of how you can exaggerate a feature. Direction will also tell you how much you can pull or pinch a feature. By following the shape’s direction, you will be able to get a sense of how much a feature can stretch or shrink.
  • As caricature artists, we know that shapes help us construct a basic form according to an individual. Although, when taking this idea at face value it can lead an artist to create stiff or unbalanced drawings. I have always found it best to appreciate shapes as having a behavior. Shapes can be energetic, sharp and angular or, they can be wispy, curvy, and plump. Sometimes stretchy, pinched, or droopy. Either way, shapes have a certain personality to them, and finding the direction in which these shapes act will give you so many ideas on how to exaggerate them.

Page Two

  • Let’s take a look at this, very weird, dynamic shape. No this isn’t a Rorschach test to see if you have an uncontrollable fear over Cinnamon Toast Crunch. No, this shape is to give you a perspective on how a shape can have multiple personalities. As you can see, it has a lot going on, from curvy figures to very sharp, angular edges. For demonstration purposes, let’s call this dynamic shape Steve. Of course, we can break Steve down into simple shapes, like circles, triangles, etc. But what happens if we examine how each basic shape behaves within Steve?
  • First, let’s find the direction of the curves that lay within Steve. The red arrows represent the longest curves in Steve, while the shorter curves are represented by orange arrows. This will help later with what curves to exaggerate shorter or longer.
  • Second, we’ll find Steve’s angular edges and trace their corresponding directions. The lime-green arrows serve as the longer flowing angles, and the light-blue arrows represent the shorter flowing angles.
  • Now lets put a human face to the test! For today, we are going to be using the famous and glorious face of Dexter Rothschild. Thanks, Dex, for letting us use your handsome mug!

Page Three

TheToonHeadz Tips Pages 3 & 4 as they appear in EF2019.2
  • Now looking at Dex, we can see that he has a lot of distinctive features. A lot of these distinctive features are very curvy and round. You can see the directional lines I pulled for his face. His cheeks and chin are very rounded. While his nose, forehead and brow line have a curve to them. So overall, we have to assume Dex has a very curvy and rounded face. I spotted just a few angles in his face, but the ones that really stood out were his hairline and eye. These directional lines will help you decide later on what you can extend or decrease for exaggeration.
  • Now let’s just lay down a simple foundation of shapes. Something quick and just to give an overall impression of what goes where. Very simple! Usually I’ll do this sketch in under a minute. Sketching quick and loose will always help your drawing seem more balanced. I also marked the directional lines I found, just giving me a concept for what I can exaggerate later on.
  • Next I apply the exaggeration. Most of the time, the first initial sketch will already include some exaggeration, but now I can really push it because I have the concept of what direction the features can move. I pull the nose and chin out more, while keeping in mind the curvy motion of these features. The best thing I have found about the concept of direction is that I am able to keep pushing the features because I know exactly how these features will move.
  • Now, with the final sketch, you can see how I kept the directional lines as with the original reference picture. Of course, I made some of the directional lines longer or shorter, depending on the direction of the curve or edge. But I kept the idea of the motion of each feature. For example, having a long, curvy shape become longer and curvier.

Page Four

  • Direction is a really great concept to keep in mind with caricature. You can apply it with basically every face, and it will really help you to push features that you never thought you could. Just remember to stay true to the direction of the subject’s features, and feel the motion of the shapes during the sketching process. I hope this caricature tip will help you along on your caricature journey. Until next time, folks, take care!
  • For more caricature tips with A.J. Jensen, be sure to check out his YouTube channel TheToonHeadz. He has multiple videos explaining some concepts that you can apply to your caricatures. You can check out his YouTube Channel at www.youtube.com/thetoonheadz

YouTube Video

TheToonHeadz Youtube video explaining "direction" in further detail.

See Also

  • A.J. Jenson

External Links

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