| illustrator =
| subject = Drawing Tips
| genre = Article, <br> How-to, <br> Tips <!--(acceptable genres include: Editorial, Op/Ed, Article, Interview, How-To, Member Spotlight, etc. Multiple subjects see multimple multiple authors)-->
| published = [[EF Issue 2019.2]]
| pub_date = Spring 2019 <!--(Should match EF Issue Published date)-->
==Article Transcript==
===Page One===
[[File:EF2019.2Pages12-13.png|thumb|266px|TheToonHeadz Tips Pages 1 & 2 as they appear in EF2019.2]]* Howdy-Doo, fellow caricature artists! I’m superthrilled to have the opportunity to teach you folks about a great caricature tip that I regularly use! This is just one of the many ideas you can apply to caricature. I have always said, “a brain packed with ideas packs cool caricatures.” Well...I’ve Actually never said that, but HEY! I’m saying it now. Because it’s actually quite true. I would say the most vital part about caricature is having ideas originate from the subject you’re drawing. It can be tricky trying to establish an idea or concept that matches with the individual you have to draw. Therefore, it’s always wise to collect as many ideas you canalong your caricature journey.
* So let's get started! I call this caricature tip Direction. Direction is the gesture of how a shape will flow according to the subject’s features. This idea allows a shape to have a certain motion, instead of having the shape seem lethargic or idle. Direction creates a dynamic
feel of how a feature can act, which in turn establishes an idea of how you can exaggerate a feature. Directionwill also tell you how much you canpull or pinch a feature.By following the shape’s direction,you will be able to get a sense of how much a feature can stretchor shrink.
* As caricature artists, we know that shapes help us construct a basic form according to an individual. Although, when taking this idea at face value it can lead an artist to create stiff or unbalanced drawings. I have always found it best to appreciate shapes as having a behavior. Shapes can be energetic, sharp and angular or, they can be wispy, curvy, and plump. Sometimes stretchy, pinched, or droopy. Either way, shapes have a certain personality to them, and finding the direction in which these shapes act will give you so many ideas on how to exaggerate them.
===Page three===
[[File:EF2019.2Pages14-15.png|thumb|266px|TheToonHeadz Tips Pages 3 & 4 as they appear in EF2019.2]]
* Now looking at Dex, we can see that he has a lot of distinctive features. A lot of these distinctive features are very curvy and round. You can see the directional lines I pulled for his face. His cheeks and chin are very rounded. While his nose, forehead and brow line have a curve to them. So overall, we have to assume Dex has a very curvy and rounded face. I spotted just a few angles in his face, but the ones that really stood out were his hairline and eye. These directional lines will help you decide later on what you can extend or decrease for exaggeration.